Last weekend, I was interviewed by the lovely Rich Rogers of the Canon Puncture podcast, as a Gaming Advocate for Contenders.
It was tough. Not because I hadn’t prepared, or hadn’t thought about the game (one of my favorites), or because Rich really grilled me. I think he just asked about seven questions, and they’re the questions every advocate gets.
But because it’s not easy to sell a game. (It’s also not easy to unsell a game). What’s the good bit? Does your audience like how the mechanics produce play, or are analogies helpful, or do they tune out at specific actual play?
Hopefully the edit will make me seem a little less… breathless.