Posts Tagged ‘positive’

Positive (+) – Based on a True Story

This is a game about sex, secrets and STIs. It’s for 4-5 players.

You’ll need 4 FUDGE dice for each player (the ones with a blank side, a + side and a – side), a token to represent each player’s character and the Track. Put everyone’s token on the Start position.

|| Expelled || – || – || – || Start || – || – || – || – || Inclusion ||

One Fudge dice is that player’s Conflict dice. The other three become their Commitment pool. Commitment dice are added to show how you care about a conflict, and once spent are discarded.

Pick the player who has been in the longest relationship. Their character is hosting a party and unbeknownst to the character, has been accused of transmitting an STI. A player should volunteer to be the accuser who may or may not exhibit symptoms themselves.

Characters have only a name – no traits or other details. We know nothing of their relationships, sexual identity or history as the game begins.

The first scene is between the accuser and another character of their choosing, but can’t include the accused just yet. The accuser can narrate absolutely anything they want – the extent of relationships, past events, activities or traits they or another character posseses. The other player can narrate anything they want.

When a player says something too much, too far, or that steps on the other player’s toes somewhat, that player can slam down their conflict dice and call for resolution. The other player can back down, in which case the scene ends and the player who placed their dice concludes the scene to their satisfaction.

Or the player can match the conflict by placing their conflict dice down in opposition. Every other player can add one of their commitment dice to either side – their character does not have to be involved. Roll each side’s dice. The side with the best result wins the conflict, and their version of events comes true – play it out if you need to. ‘Best’ means the most + sides, then the most blank sides. So if one side is a ++0, and the other is +0-, the first side wins.

Move all the winning side’s tokens one step towards Inclusion. Move the losing side’s tokens towards Expulsion. Discard any commitment dice played.

The player who lost the conflict can then begin another scene, adding any players they want to the scene. Scenes can include flashbacks or flashforwards, or events at the party.

If a player’s character has not been added to a scene, they can barge in by spending one of their commitment dice.

If during a scene a character admits wrongdoing, confesses to a mistake, or otherwise apologises, and the rest of the group agrees it was sincere, the player regains one commitment dice.

When a character ends up on the Inclusion or Expulsion square, play a scene including all characters. The game ends if a character moves beyond Expulsion – their character is ejected from the group. Everyone but that character gets to narrate how.

Many thanks to my playtesting group and Debbie Thompson.

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